Crashes
Published on April 24, 2022 By screamingiraffe In Galactic Civilizations Series

GalCiv 4 crashes at exactly the same step each time the game is started. Clicking 'next turn' crashes the game immediately
- Playing on the largest map, with as many enemies AIs as possible, graphics are maxed out at 4k, Sound is disabled in the settings.
- I tried uninstalling, purging, and re-installing the game as well as deleting the documents\my games\GalCiv4 folder
- Game seems to be complaining about finding a file that's older than expected, and that's after a re-install or verify (tried both)
- I'm not modifying the game in any way
-- Any ideas? Thanks in advanced

--------[ TLDR VERSION]---------

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: N:\Epic Games\GCIV\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

------------------------------------

 

[PREFS.INI]

[Setup]

ResetPrefs=0

Version=1

[Video]

Fullscreen=1

DisplayResolution=-1 x -1

PerformanceSetting=Custom

Multisample=8X

ScreenOffsetX=0

ScreenOffsetY=0

UISize=Large

GelUIEnabled=1

Brightness=50

Contrast=50

VSync=0

Particles=1

SoftParticles=1

Trails=1

MaxMipMapLevels=0

MaxTextureAtlasResolution=4096x4096

BloomEnabled=1

LowResTextures=0

BattleViewerDebris=1

HooksEnabled=0

ForceAdapterID=0

[Interface]

UISizeAuto=0

UISizeManuallySet=0

InstallLanguage=English

ShowGridZoomedIn=0

ShowGridZoomedOut=0

HideGridOutsideInfluence=0

ZoomToCursor=1

EdgeScrollEnable=0

EdgeScrollSpeed=100

EdgeScrollDelay=500

CameraScrollSpeed=100

ListScrollSpeed=100

ClipCursor=0

ToolTipDelay=0

UseLocalizedData=1

AutoStartBattleViewer=1

ShowDamageTextInBattleViewer=0

DisableInfluenceToolTip=0

NotificationPriority=MediumAndHighPriority

GalaxyViewZoomLevel=50

StrategicIconTransitionDistance=20

StrategicIconZoomCategoryShip=75

StrategicIconZoomCategoryPlanet=75

StrategicIconZoomCategoryDeadPlanet=3

StrategicIconZoomCategoryAsteroid=35

StrategicIconZoomCategoryResource=50

StrategicIconZoomCategoryAnomaly=10

StrategicIconZoomCategoryNebula=25

StrategicIconZoomCategoryRallyPoint=70

StrategicIconZoomCategoryBlackHole=50

NebulaOpacity=100

ShowEpicLoginButton=1

[Audio]

EnableSoundDriver=1

EnableSFX=1

EnableMusic=1

SFXVolume=50

UIVolume=50

MusicVolume=50

SpeakerConfig=UseSystemConfig

[Gameplay]

EnableMods=0

EnableTutorial=1

AutoSave=1

AutoSaveFrequency=5

FastMove=0

FastBattles=0

ShowAllShipDesigns=0

ShowStarbases=0

ShowOverweightShipDesigns=0

AutoFavCreatedShipDesigns=1

SkipIntro=0

CameraSnapBack=0

TiltOnZoom=0

CollectGameplayData=1

ScreenShotFormat=PNG

ShowTurnAsDate=1

ShowStringsOnAlerts=1

[Hidden]

ShowAutoPilotLines=1

EnableToolTips=1

UseColonyProductionWheel=0

FadeNotifications=1

DebugMessageLevelDefault=Default

DebugMessageLevelAI=Default

DebugMessageLevelInitialization=Default

DebugMessageLevelGameStartup=Default

DebugMessageLevelData=Default

DebugMessageLevelEvents=Default

DebugMessageLevelGameCleanup=Default

DebugMessageLevelEndTurn=Default

DebugMessageLevelMovement=Default

DebugMessageLevelPathfinding=Default

DebugMessageLevelTicketing=Default

DebugMessageLevelEngine=Default

DebugMessageLevelGame=Default

DebugMessageLevelBattle=Default

DebugMessageLevelGraphics=Default

DebugMessageLevelGraphicsTextRenderer=Default

DebugMessageLevelGraphicsAnimation=Default

DebugMessageLevelGraphicsDXSAS=Default

DebugMessageLevelSound=Default

DebugMessageLevelBink=Default

DebugMessageLevelMemory=Default

DebugMessageLevelObjectLifeTime=Default

DebugMessageLevelNetwork=Default

DebugMessageLevelSecurity=Default

DebugMessageLevelUI=Default

DebugMessageLevelGraphicsParticles=Default

ForceDisableComputeShaders=0

EnableHeapAsserts=0

DidChangePerformancePreset=0

NeverAskForReview=0

NumTimesAskedForReview=0

DidWarnPageFileDisabled=0

DidWarnNotEnoughVirtualMemory=0

DidWarnBelowMinResolution=0

DidWarnBelowMinColorDepth=0

DidWarnNotEnoughVRAM=0

DidWarnOldDriver=0

DidWarnDirectXAccelerationDisabled=0

EnableHotLoadingScreenData=0

EnableHotLoadingGameData=1

PatchDontShow=0

AllowPartialPathCalculation=1

[ShipDesigner]

ShortShipNames=0

RotationSnap=5

ScaleSnap=1

OffsetSnap=1

[GalaxySettings]

GalaxyStyle=

GalaxySize=

MaxSectorSize=

PlayerStartingSectorSize=

PlayerStartingLocationSetting=

StarFrequency=

PlanetFrequency=

HabitablePlanetFrequency=

ExtremePlanetFrequency=

AsteroidFrequency=

ResourceFrequency=

BlackHoleFrequency=

AnomalyFrequency=

NebulaFrequency=

PrecursorRelicFrequency=

AscensionGateFrequency=

PirateBaseFrequency=

MapConfig=

CustomMap=

CustomMapDirectory=

RandomizeAll=0

[GameSettings]

GameMode=

HumanPlayer=0

DefaultOpponentIntelligence=

NumPlayers=0

QuickStartCustomFaction=

GalaxyDifficulty=

MinorRacesFrequency=

HostileEntitiesFrequency=

EventFrequency=

MegaEventFrequency=

CrisisFrequency=

UnitedPlanetsFrequency=

TechResearchRate=

GamePacing=

RandomizeAll=0

Conquest=-1

Influence=-1

Research=-1

Ascension=-1

Alliance=-1

TurnLimit=-1

Prestige=-1

UnitedPlanets=-1

ScenarioComplete=-1

Agenda=-1

BlindExploration=-1

TechBrokering=-1

TechTrading=-1

AllowSurrender=-1

TransferColoniesOnSurrender=-1

NoFOWInTerritory=-1

[DisallowRandomFaction]

FACTION_TERRAN=0

FACTION_FESTRON=0

FACTION_NAVIGATORS=0

FACTION_MIMOT=0

FACTION_XELOXI=0

FACTION_ARCEAN=0

FACTION_DRENGIN=0

FACTION_ALTARIAN=0

FACTION_YOR=0

FACTION_TORIAN=0

FACTION_MANTI=0

FACTION_KRYNN=0

FACTION_ICONIAN=0

FACTION_DRATH=0

FACTION_IRIDIUM=0

FACTION_ONYX_HIVE=0

FACTION_BARATAK=0

 

FACTION_RESISTANCE=0

 

[DEBUG.ERR]

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

Debug Message:  Current Time UTC: 04-24-2022 06:58

Debug Message:  Version 0.92 Beta, Build #6, last updated on: 04-22-2022 21:28

Debug Message:  Product Version 28.3.24.1

Debug Message:  Epic Build

Debug Message:  Working Directory: N:\Epic Games\GCIV

Debug Message:  CommandLine: -AUTH_LOGIN=unused -AUTH_PASSWORD=f9b4d1ee3d6e411a82ec4bcb85ed4b0d -AUTH_TYPE=exchangecode -epicapp=e68ae5d92f944ecbbb7d0b166e259941 -epicenv=Prod -EpicPortal  -epicusername="screamingiraffe" -epicuserid=ac1e3bc7d7394e7da90c084f6e9f40f2 -epiclocale=en -epicsandboxid=fbab831cc1c94385b4e311f47f6fdc4f

Debug Message:  Initializing DLC status. Online: 0

Debug Message:  Finished checking for DLC paths

Debug Message:  Personal folder located at C:\Users\aaron\Documents

Debug Message:  Initializing data directories

Debug Message:  Checking if data bins needs to be rebuilt.

Debug Message:  Loading options binary

Debug Message:  Initialize Prefs

Debug Message:  Attempting to login using exchange code

Debug Message:  Checking data binaries

Debug Message:  EOS SDK Analytics disabled for route [1].

Debug Message:  [EOS SDK] Login Complete - User ID: ac1e3bc7d7394e7da90c084f6e9f40f2

Debug Message:  Overlay not ready to load <Redacted>, WidgetManager=0, TickThread=0, RenderProcess=0, GraphicsReady=0

Debug Message:  Social Overlay: Load not ready. will retry.

Debug Message:  [EOS SDK] Connect Login Complete - ProductUserId: 0002240e53a849ae9f544323f1e7755a

Debug Message:  Invalid parameter EOS_Achievements_CopyPlayerAchievementByIndexOptions.TargetUserId reason: is not a valid account id

Debug Message:  Erro copying achievement status: EOS_Invalid_ProductUserID

Debug Message:  Loading core binary

Debug Message:  Setting core data

Debug Message:  Loading particles binary

Debug Message:  Setting particle data

Debug Message:  Registering types

Debug Message:  Setting data for assets

Debug Message:  Activation successful.

Debug Message:  Checking virtual memory

Debug Message:  Initializing event center

Debug Message:  Checking for valid working directory

Debug Message:  Entering WinMain

Debug Message:  ******* Starting Game Shell *******

Debug Message:  InitializeResources.

Debug Message:  Initializing Shell

Debug Message:  Initializing Fonts

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 31 ALREADY registered, ID of -245753110 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 31 ALREADY registered, ID of 425319469 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 25 ALREADY registered, ID of -2040482953 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 23 ALREADY registered, ID of 337940263 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 21 ALREADY registered, ID of 228661437 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 19 ALREADY registered, ID of 433079400 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of -1678932481 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of 1038287386 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 31 ALREADY registered, ID of -259799342 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 25 ALREADY registered, ID of -505165488 with same properties will not be registered separately.

Debug Message:  RegisDebugMessage:  Particle Engine Created.

Debug Message:  CreateDeviceAndSwapChain

terFont: Font with file: BaiJamjuree-Medium.ttf, face index: 0, size 25 ALREADY registered, ID of 1938819739 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 23 ALREADY registered, ID of 341833758 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of -2052128182 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of 916310503 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 23 ALREADY registered, ID of 1086650518 with same properties will not be registered separately.

Debug Message:  Initializing Fonts - complete

Debug Message:  Initializing Direct3D

Debug Message:  Adding DXSAS clean up function

Debug Message:  Initializing device

Debug Message:  DrawManager InitializeDevice

Debug Message:  Creating renderer

Debug Message:  Initializing Direct3D 11 Renderer

Debug Message:  Creating FBX animation core

Debug Message:  Enumerating device settings

Debug Message:  CD3D11RendererSettings::Enumerate: Preferred adapter is 0

Debug Message:  CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating adapters

Debug Message:  CD3D11RendererSettings::Enumerate: adapter enumerated

Debug Message:  CD3D11RendererSettings::Enumerate: Adapter 0

Debug Message:  CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce RTX 3080 Ti

Debug Message:  CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)

Debug Message:  CD3D11RendererSettings::Enumerate: Device ID: 0x2208 (8712)

Debug Message:  CD3D11RendererSettings::Enumerate: SettingsLevel: 3

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 12696158208 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0

Debug Message:  CD3D11RendererSettings::Enumerate: 300 display modes found for adapter 0, output 0

Debug Message:  CD3D11RendererSettings::Enumerate: adapter enumerated

Debug Message:  CD3D11RendererSettings::Enumerate: Adapter 1

Debug Message:  CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver

Debug Message:  CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)

Debug Message:  CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)

Debug Message:  CD3D11RendererSettings::Enumerate: SettingsLevel: 3

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1

Debug Message:  Selected Adapter Description:

Debug Message:  Description: NVIDIA GeForce RTX 3080 Ti

Debug Message:  Vender ID: 10de (4318)

Debug Message:  Device ID: 2208 (8712)

Debug Message:  Choosing initial renderer settings

Debug Message:  Setting resolution to 4096 x 2160

Debug Message:  Initializing Renderer APIs

Debug Message:  (CD3D11Renderer) Initializing driver

Debug Message:  DirectX Feature Level: DirectX 11.0

Debug Message:  Device SUPPORTS raw and structured buffers

Debug Message:  Initializing 2d screen space effect

Debug Message:  Device is now ready

Debug Message:  Registering text renderer icons

Debug Message:  Creating SDF animation core

Debug Message:  FXManager, FXElement size: 736 bytes

Debug Message:  Shell initialization complete

Debug Message:  Shell Initialized

Debug Message:  CGalCivShell::RequestInitializationState from: Invalid to: Uninitialized

Debug Message:  Loading texture atlas 0

Debug Message:  LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: N:\Epic Games\GCIV\Screens\Atlas\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED N:\Epic Games\GCIV\Screens\Atlas\Atlas.dxatlas

Debug Message:  Finished loading texture atlas 0

Debug Message:  ***** Initializing Game *****

Debug Message:  Timer Frequency is 0 989680

Debug Message:  CGalCivShell::RequestInitializationState from: Uninitialized to: Initialized

Debug Message:  Creating anchor win

Debug Message:  Create popup manager

Debug Message:  Initializing Sound

Debug Message:  Initializing bink

Debug Message:  Initializing bink threads

Debug Message:  Initializing bink sound

Debug Message:  Initializing bink resources

Debug Message:  Initializing bink effect

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: PirateAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGuardian

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDestroyer

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGunboat

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterFrigate

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterBattleship

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDreadnought

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: Ship_LoireagClone

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: PirateAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGuardian

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDestroyer

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGunboat

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterFrigate

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterBattleship

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDreadnought

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: Ship_LoireagClone

Debug Message:  CGalCivShell::RequestInitializationState from: Initialized to: LoadingContinentTextures

Debug Message:  Creating initial screens

Debug Message:  Create setup screens.

Debug Message:  CInitializationGfxListener::OnLoadContinentsTextureTailA

Debug Message:  Creating remaining screens

Debug Message:  CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available

Debug Message:  Set mouse

Debug Message:  Set update timer

Debug Message:  TachyonSystem: Starting initialization

Debug Message:  TachyonSystem: Initialization successful

Debug Message:  TachyonSystem: Starting encrypted app ticket request

Debug Message:  CInitializationListener::OnSetContinentsPerPixelDataTail

Debug Message:  CGalCivShell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData

Debug Message:  Popup Manager Update: Unhiding FullScreenBink

Debug Message:  TachyonSystem: Starting authentication request

Debug Message:  CInitializationGfxListener::OnCreatingContinentsTail

Debug Message:  CInitializationListener::OnSetContinentsDataTailA

Debug Message:  CInitializationListener::OnSetContinentsDataTailB

Debug Message:  CGalCivShell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData

DebugDebug Message:  LOADING GAME: C:\Users\aaron\Documents\My Games\GalCiv4\Saves\\Trying to get wealthy.GC4Sav

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  EOPopupBack setting size 0 x 192

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  PlanetImprovementContextList setting size 720 x 0

DebugMessage:  PlanetImprovementContextList setting size 720 x 0

DebugMessage:  PlanetImprovementContextList setting size 720 x 0

DebugMessage:  ResearchListBox setting size 0 x 790

DebugMessage:  ResearchListBox setting size 0 x 790

DebugMessage:  ResearchListBox setting size 0 x 790

DebugMessage:  MWin setting size 392 x 0

DebugMessage:  MWin setting size 392 x 0

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 32 x 0

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 32 x 0

Debug Message:  Building tech tree for node: MasterEngineeringTech

Debug Message:  Building tech tree for node: MasterColonizationTech

Debug Message:  Building tech tree for node: MasterTech_Warfare

Debug Message:  Building tech tree for node: MasterCommunicationsTech

DebugMessage:  UnitManagerLeaderActionPopupList setting size 108 x 0

Debug Message:  OnMainGameWndInitialize Handled

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

 Message:  TachyonSystem: Successfully retrieved authentication response

Debug Message:  TachyonSystem: Starting profile request

Debug Message:  Tachyon: Sync Mod Files

Debug Message:  TachyonSystem: Successfully retrieved profile response

Debug Message:  TachyonSystem: Profile response successful (emailValidated: 0, emailUISuppressed: 0)

Debug Message:  TachyonSystem: Successfully retrieved server identity response

Debug Message:  TachyonSystem: Server identity response successful (build: 2022-04-22 18:04:25 Developmental, identity: galciv4-api-tachyon.stardock.net, url: galciv4-api-tachyon.stardock.net)

Debug Message:  Popup Manager Update: Unhiding TitleWnd

Debug Message:  Response: 0|0|0|0

Debug Message:  Popup Manager Update: Unhiding SaveLoadWnd

Debug Message:  FinishLoad - IsTurnZeroSaveGame 0

Debug Message:  Popup Manager Update: Unhiding LoadingWnd

Debug Message:  Loading game C:\Users\aaron\Documents\My Games\GalCiv4\Saves\\Trying to get wealthy.GC4Sav

Debug Message:  DLCSystem Begin Loading Data

Enabled DLC:

Debug Message:  DLCSystem finished loading data.

Debug Message:  CGalaxy::LoadGameObjects: Using object ptr list for lookup table

Debug Message:  Save Version: 161  Original BUILD_VERSION_STRING: 0.92 Beta  Original BUILD_NUMBER: 6

Debug Message:  Save Version: 161  BUILD_VERSION_STRING: 0.92 Beta  BUILD_NUMBER: 6

Debug Message:  Save Original Platform: Epic

Debug Message:  Game Loaded.

Debug Message:  TachyonSystem: Attempting to send match report

Debug Message:  TachyonSystem: Game GUID: 49CF9141-627D-4C29-9846-EE5162B83359

Debug Message:  TachyonSystem: Local PersonaID: B7D14044-18C3-EC11-80F6-005056AB72CD

Debug Message:  TachyonSystem: Submitted match report

Debug Message:  StartGame 0.000000

Debug Message:  Popup Manager Update: Unhiding MainGameWnd

Debug Message:  TachyonSystem: Successfully retrieved match report response

Debug Message:  TachyonSystem: Successfully sent match report

Debug Message:  Send MainMapGfxEventTypeLoadingQueueTail

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: N:\Epic Games\GCIV\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  OnLoadingQueueTail 12.429504

Debug Message:  OnInitializationComplete 0.153119

Debug Message:  OnInitialized 0.002989

Debug Message:  SetAITrigger

Debug Message:  Started Skirmish

Debug Message:  Start AI Planning turn 226

Debug Message:  End AI planning turn 226

Debug Message:  AddBattle: Consuming random value 2787817094 and seeding the battleData.randStream

Debug Message:  CBattleSystem::AddBattle ticket 0 attackerID 1069785 (Torian Regime Fleet 1069785) defenderID 1069840 (Space Monsters Fleet 1069840)

Debug Message:  CBattleSystem:isplayBattleResults Battle [Seed 2787817094] [Attacking Fleet 1069785] [Defending Fleet 1069840] tick 1529

Debug Message:  CBattleSystem::ApplyBattleResults. ticket 0,  Attacking Fleet: 1069785, Defending Fleet: 1069840 Victor: Defender Defeated Survivors: 1

Debug Message:  CreateModifier: modId 30 lifetime 0 duration 25 modifierObjectID 1069930 

Debug Message:  Player ID 107 is dead.

Debug Message:  CModifier::OnDestroyed modifierObjectID 4204460 

Debug Message:  CModifier::OnDestroyed modifierObjectID 2117774 

Debug Message:  CModifier::OnDestroyed modifierObjectID 8408586 

Debug Message:  Starbase Destroyed. [ID 1064731]

Debug Message:  Starbas


Comments
on Apr 25, 2022

Please update to the latest version and check if it is still crashing for you.

https://forums.galciv4.com/511833/page/1/#3848489 

on Apr 25, 2022

Sorry to hear that.  What I'd recommend, for starters, is try playing on a galaxy setup that is a little less ambitious.

This way, we can determine if there is a universal issue or if there's a problem just with those specific settings (4K, max everything).  

I play at 5K resolution (I have one of those LG monitors) without a problem but my maps aren't nearly as big since I just haven't had enough time to play that long of a game yet.

on Apr 25, 2022

Thank you for your reply. As shown in the image below, version = Beta_0.92.2832F1a, and set to auto update.
is there a version other than this that I could download and use? 

on Apr 25, 2022

If you want to play the most current pre-release version with many needed fixes, you need to select the Test Edition -

99.343715

on Apr 25, 2022

I'll give that a shot, thank you. Strangely the version for the non-test install is titled 'beta'. I restarted a new game with just the defaults set, so it's a much smaller game world and it's not crashing. I'll wait a while before attempting a huge game again.

 

Thank you

on Apr 25, 2022

Everything is still Beta until official 1.0 release on April 26.

on Apr 25, 2022

Thank you all for your assistance. Greatly appreciated!

on Apr 27, 2022

We’re you able to get 1.0?